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guide第三方 UI

CKEditor 5 是一个模块化的编辑框架,允许多种灵活的配置。 这包括在基本编辑器类之上使用第三方用户界面。

在本指南中,一个 类似经典的 编辑器将绑定到一个完全独立的、现有的在 Bootstrap 中创建的 UI,提供启动编辑所需的必要的基本结构和工具栏项目。

# 准备编辑器端

编辑器类型,例如 经典内联编辑器,具有专用的默认用户界面和主题。 但是,要创建一个绑定到 Bootstrap UI 的编辑器实例,只需要有限的功能子集。 你需要先导入它们

// Basic classes to create an editor.
import {
    Editor,
    ComponentFactory,
    EditorUI,
    EditorUIView,
    InlineEditableUIView,
    ElementReplacer,
    FocusTracker,
    // Interfaces to extend the basic Editor API.
    ElementApiMixin,
    // Helper function for adding interfaces to the Editor class.
    mix,
    // Helper function that gets the data from an HTML element that the Editor is attached to.
    getDataFromElement,
    // Helper function that binds the editor with an HTMLForm element.
    attachToForm,
    // Basic features that every editor should enable.
    Clipboard,
    Enter,
    Paragraph,
    Typing,
    UndoEditing,
    // Basic features associated with the edited content.
    BoldEditing,
    ItalicEditing,
    UnderlineEditing,
    HeadingEditing
} from 'ckeditor5';

请注意,不是 Bold,它加载默认的粗体 UI 和粗体编辑功能,而是只导入 BoldEditing。 它提供了与编辑任何粗体文本相关的 引擎 功能,但没有实际的 UI。

同样,还导入了 ItalicEditingUnderlineEditingHeadingEditingUndoEditing

导入基本编辑器组件后,你可以定义自定义的 BootstrapEditor 类,该类扩展了 Editor

// Extending the Editor class, which brings the base editor API.
export default class BootstrapEditor extends ElementApiMixin( Editor ) {
    constructor( element, config ) {
        super( config );

        // Remember the element the editor is created with.
        this.sourceElement = element;

        // Create the ("main") root element of the model tree.
        this.model.document.createRoot();

        // The UI layer of the editor.
        this.ui = new BootstrapEditorUI( this );

        // When editor#element is a textarea inside a form element,
        // the content of this textarea will be updated on form submit.
        attachToForm( this );
    }

    destroy() {
        // When destroyed, the editor sets the output of editor#getData() into editor#element...
        this.updateSourceElement();

        // ...and destroys the UI.
        this.ui.destroy();

        return super.destroy();
    }

    static create( element, config ) {
        return new Promise( resolve => {
            const editor = new this( element, config );

            resolve(
                editor.initPlugins()
                    // Initialize the UI first. See the BootstrapEditorUI class to learn more.
                    .then( () => editor.ui.init( element ) )
                    // Fill the editable with the initial data.
                    .then( () => editor.data.init( getDataFromElement( element ) ) )
                    // Fire the `editor#ready` event that announce the editor is complete and ready to use.
                    .then( () => editor.fire( 'ready' ) )
                    .then( () => editor )
            );
        } );
    }
}

# 创建 Bootstrap UI

虽然编辑器已准备好使用,但它只是一个裸露的可编辑区域——这对用户来说没有多大用处。 你需要给它一个实际的界面,包括工具栏和按钮。

请参阅 Bootstrap 的 入门 指南,了解如何在你的网页中包含 Bootstrap。

在网页中加载 Bootstrap 框架后,你可以在 HTML 中定义编辑器的实际 UI

<!-- The outermost container of the editor. -->
<div class="ck-editor">
    <!-- The toolbar of the editor. -->
    <div class="btn-toolbar" role="toolbar" aria-label="Editor toolbar">
        <!-- The headings dropdown. -->
        <div class="btn-group mr-2" role="group" aria-label="Headings">
            <div class="dropdown" id="heading">
             <button class="btn btn-primary btn-sm dropdown-toggle" type="button" data-toggle="dropdown" aria-haspopup="true" aria-expanded="false"><span>Headings</span></button>
             <div class="dropdown-menu" aria-labelledby="heading-button"></div>
            </div>
        </div>

        <!-- Basic styles buttons. -->
        <div class="btn-group mr-2" role="group" aria-label="Basic styles">
            <button type="button" class="btn btn-primary btn-sm" id="bold">B</button>
            <button type="button" class="btn btn-primary btn-sm" id="italic">I</button>
            <button type="button" class="btn btn-primary btn-sm" id="underline">U</button>
        </div>

        <!-- Undo and redo buttons. -->
        <div class="btn-group mr-2" role="group" aria-label="Undo">
            <button type="button" class="btn btn-primary btn-sm" id="undo">&larr;</button>
            <button type="button" class="btn btn-primary btn-sm" id="redo">&rarr;</button>
        </div>
    </div>

    <!-- The container with the data of the editor. -->
    <div id="editor">
        <p>Hello world!</p>
    </div>
</div>

虽然 Bootstrap 提供了大部分 CSS,但它并没有提供专门针对 所见即所得 文本编辑器的样式,需要进行一些调整

/* Give the editor some space and limits using a border. */
.ck-editor {
    margin: 1em 0;
    border: 1px solid hsla(0, 0%, 0%, 0.1);
    border-radius: 4px;
}

/* Adding internal spacing, border and background to the toolbar.  */
.ck-editor .btn-toolbar {
    padding: .5rem;
    background: hsl(240, 14%, 97%);
    border-bottom: 1px solid hsla(0, 0%, 0%, 0.1);
}

/* Tweaking the editable area for better readability. */
.ck-editor .ck-editor__editable {
    padding: 2em 2em 1em;
    overflow: auto;
}

/* When in read–only mode, the editable should fade out. */
.ck-editor .ck-editor__editable.ck-read-only {
    background: hsl(0, 0%, 98%);
    color: hsl(0, 0%, 47%);
}

/* Make sure the headings dropdown button does not change its size
as different headings are selected. */
.ck-editor .dropdown-toggle span {
    display: inline-block;
    width: 100px;
    text-align: left;
    overflow: hidden;
    text-overflow: ellipsis;
    vertical-align: bottom;
}

/* Make the headings dropdown items visually distinctive. */
.ck-editor .heading-item_heading1 { font-size: 1.5em; }
.ck-editor .heading-item_heading2 { font-size: 1.3em; }
.ck-editor .heading-item_heading3 { font-size: 1.1em; }

.ck-editor [class*="heading-item_"] {
    line-height: 22px;
    padding: 10px;
}

.ck-editor [class*="heading-item_heading"] {
  font-weight: bold;
}

/* Give the basic styles buttons the icon–like look and feel. */
.ck-editor #bold { font-weight: bold; }
.ck-editor #italic { font-style: italic; }
.ck-editor #underline { text-decoration: underline; }

# 绑定 UI 与编辑器

在此阶段,你应该将本指南开头创建的编辑器与 HTML 中定义的 Bootstrap UI 绑定。 所有 UI 逻辑都将封装在一个与 EditorUI 接口 匹配的单独类中。 你可能在 BootstrapEditor 的构造函数中注意到了这一行

this.ui = new BootstrapEditorUI( this );

定义 BootstrapEditorUI,然后仔细查看该类的内容

// The class organizing the UI of the editor, binding it with existing Bootstrap elements in the DOM.
class BootstrapEditorUI extends EditorUI {
    constructor( editor ) {
        super( editor );

        // A helper to easily replace the editor#element with editor.editable#element.
        this._elementReplacer = new ElementReplacer();

        // The global UI view of the editor. It aggregates various Bootstrap DOM elements.
        const view = this._view = new EditorUIView( editor.locale );

        // This is the main editor element in the DOM.
        view.element = $( '.ck-editor' );

        // This is the editable view in the DOM. It will replace the data container in the DOM.
        view.editable = new InlineEditableUIView( editor.locale, editor.editing.view );

        // References to the dropdown elements for further usage. See #_setupBootstrapHeadingDropdown.
        view.dropdownMenu = view.element.find( '.dropdown-menu' );
        view.dropdownToggle = view.element.find( '.dropdown-toggle' );

        // References to the toolbar buttons for further usage. See #_setupBootstrapToolbarButtons.
        view.toolbarButtons = {};

        [ 'bold', 'italic', 'underline', 'undo', 'redo' ].forEach( name => {
            // Retrieve the jQuery object corresponding with the button in the DOM.
            view.toolbarButtons[ name ] = view.element.find( `#${ name }` );
        } );
    }

    // All EditorUI subclasses should expose their view instance
    // so other UI classes can access it if necessary.
    get view() {
        return this._view;
    }

    init( replacementElement ) {
        const editor = this.editor;
        const view = this.view;
        const editingView = editor.editing.view;

        // Make sure the EditorUIView is rendered. This will, for instance, create a place for UI elements
        // like floating panels detached from the main editor UI in DOM.
        this._view.render();

        // Create an editing root in the editing layer. It will correspond with the
        // document root created in the constructor().
        const editingRoot = editingView.document.getRoot();

        // The editable UI and editing root should share the same name.
        view.editable.name = editingRoot.rootName;

        // Render the editable component in the DOM first.
        view.editable.render();

        const editableElement = view.editable.element;

        // Register editable element so it is available via getEditableElement() method.
        this.setEditableElement( view.editable.name, editableElement );

        // Let the editable UI element respond to the changes in the global editor focus tracker
        // and let the focus tracker know about the editable element.
        this.focusTracker.add( editableElement );
        view.editable.bind( 'isFocused' ).to( this.focusTracker );

        // Bind the editable UI element to the editing view, making it an end– and entry–point
        // of the editor's engine. This is where the engine meets the UI.
        editingView.attachDomRoot( editableElement );

        // Setup the existing, external Bootstrap UI so it works with the rest of the editor.
        this._setupBootstrapToolbarButtons();
        this._setupBootstrapHeadingDropdown();

        // Replace the editor#element with editor.editable#element.
        this._elementReplacer.replace( replacementElement, editableElement );

        // Tell the world that the UI of the editor is ready to use.
        this.fire( 'ready' );
    }

    destroy() {
        super.destroy();

        // Restore the original editor#element.
        this._elementReplacer.restore();

        // Destroy the view.
        this._view.editable.destroy();
        this._view.destroy();
    }

    // This method activates Bold, Italic, Underline, Undo and Redo buttons in the toolbar.
    _setupBootstrapToolbarButtons() {
        // Implementation details are in the following snippets.
        // ...
    }

    // This method activates the headings dropdown in the toolbar.
    _setupBootstrapHeadingDropdown() {
        // Implementation details are in the following snippets.
        // ...
    }
}

编辑器中的几乎每个功能都定义了一些命令,例如 HeadingCommandUndoCommand。 命令可以执行

editor.execute( 'undo' );

它们还带有默认的可观察属性,如 valueisEnabled。 这些是创建自定义用户界面的切入点,因为它们的值代表了编辑器的实际状态。 你可以在简单的事件监听器中跟踪它们

const command = editor.commands.get( 'undo' );

command.on( 'change:isEnabled', ( evt, name, isEnabled ) => {
    if ( isEnabled ) {
        console.log( 'Whoa, you can undo some stuff now.' );
    } else {
        console.log( 'There is nothing to undo in the editor.' );
    }
} );

要了解有关编辑器命令的更多信息,请查看 Command API。 你也可以 console.log 活跃编辑器的 editor.commands 集合,以了解它提供了哪些命令。

了解这一点后,请填写 BootstrapEditorUI 的缺失方法。

# 将按钮绑定到编辑器命令

_setupBootstrapToolbarButtons() 是一个将 Bootstrap 工具栏按钮绑定到编辑器功能(命令)的方法。 它在点击时激活相应的编辑器命令,并使按钮监听命令的状态以更新其 CSS 类

// This method activates Bold, Italic, Underline, Undo and Redo buttons in the toolbar.
_setupBootstrapToolbarButtons() {
    const editor = this.editor;

    for ( const name in this.view.toolbarButtons ) {
        // Retrieve the editor command corresponding with the ID of the button in the DOM.
        const command = editor.commands.get( name );
        const button = this.view.toolbarButtons[ name ];

        // Clicking the buttons should execute the editor command...
        button.click( () => editor.execute( name ) );

        // ...but it should not steal the focus so the editing is uninterrupted.
        button.mousedown( evt => evt.preventDefault() );

        const onValueChange = () => {
            button.toggleClass( 'active', command.value );
        };

        const onIsEnabledChange = () => {
            button.attr( 'disabled', () => !command.isEnabled );
        };

        // Commands can become disabled, e.g. when the editor is read-only.
        // Make sure the buttons reflect this state change.
        command.on( 'change:isEnabled', onIsEnabledChange );
        onIsEnabledChange();

        // Bold, Italic and Underline commands have a value that changes
        // when the selection starts in an element the command creates.
        // The button should indicate that e.g. you are editing text which is already bold.
        if ( !new Set( [ 'undo', 'redo' ] ).has( name ) ) {
            command.on( 'change:value', onValueChange );
            onValueChange();
        }
    }
}

# 将下拉菜单绑定到标题命令

工具栏中的下拉菜单是一个更复杂的情况。

首先,它必须填充标题选项,以便用户可以选择。 然后,单击每个选项必须在编辑器中执行相关的标题命令。 最后,下拉菜单按钮和下拉菜单项必须反映编辑器的状态,例如,当选择落在标题中时,应该激活适当的菜单项,并且按钮应该显示标题级别的名称。

// This method activates the headings dropdown in the toolbar.
_setupBootstrapHeadingDropdown() {
    const editor = this.editor;
    const dropdownMenu = this.view.dropdownMenu;
    const dropdownToggle = this.view.dropdownToggle;

    // Retrieve the editor commands for heading and paragraph.
    const headingCommand = editor.commands.get( 'heading' );
    const paragraphCommand = editor.commands.get( 'paragraph' );

    // Create a dropdown menu entry for each heading configuration option.
    editor.config.get( 'heading.options' ).map( option => {
        // Check if options is a paragraph or a heading as their commands differ slightly.
        const isParagraph = option.model === 'paragraph';

        // Create the menu item DOM element.
        const menuItem = $(
            `<a href="#" class="dropdown-item heading-item_${ option.model }">` +
                `${ option.title }` +
            '</a>'
        );

        // Upon click, the dropdown menu item should execute the command and focus
        // the editing view to keep the editing process uninterrupted.
        menuItem.click( () => {
            const commandName = isParagraph ? 'paragraph' : 'heading';
            const commandValue = isParagraph ? undefined : { value: option.model };

            editor.execute( commandName, commandValue );
            editor.editing.view.focus();
        } );

        dropdownMenu.append( menuItem );

        const command = isParagraph ? paragraphCommand : headingCommand;

        // Make sure the dropdown and its items reflect the state of the
        // currently active command.
        const onValueChange = isParagraph ? onValueChangeParagraph : onValueChangeHeading;
        command.on( 'change:value', onValueChange );
        onValueChange();

        // Heading commands can become disabled, e.g. when the editor is read-only.
        // Make sure the UI reflects this state change.
        command.on( 'change:isEnabled', onIsEnabledChange );

        onIsEnabledChange();

        function onValueChangeHeading() {
            const isActive = !isParagraph && command.value === option.model;

            if ( isActive ) {
                dropdownToggle.children( ':first' ).text( option.title );
            }

            menuItem.toggleClass( 'active', isActive );
        }

        function onValueChangeParagraph() {
            if ( command.value ) {
                dropdownToggle.children( ':first' ).text( option.title );
            }

            menuItem.toggleClass( 'active', command.value );
        }

        function onIsEnabledChange() {
            dropdownToggle.attr( 'disabled', () => !command.isEnabled );
        }
    } );
}

# 运行编辑器

当编辑器类和用户界面准备就绪时,就该运行编辑器了。 只要确保所有插件都已加载,并将正确的 DOM 元素传递给 BootstrapEditor#create

BootstrapEditor.create( $( '#editor' ).get( 0 ), {
    plugins: [
        Clipboard, Enter, Typing, Paragraph,
        BoldEditing, ItalicEditing, UnderlineEditing, HeadingEditing, UndoEditing
    ]
} )
.then( editor => {
    window.editor = editor;
} )
.catch( err => {
    console.error( err.stack );
} );

一旦一切按预期工作,你可能希望创建一个自定义的编辑器预设,以便在应用程序之间发布它。 要了解有关此方面的更多信息,请查看 创建自定义构建指南